Let It Beinggames about well-being

A life’s richness
isn’t measured
in years.

Let It Beinggames about well-being

BeeyHi, I’m Beey! Let’s be reborn as all kinds of lives and live each one to the very end. Not how many years it lasted, but how fulfilled it was — let’s look back on that together.

Some lives end after three days as plankton; others run a hundred years in a mountain village. Let It Being is a set of simulation games where you live one life to its end, then look back on how fulfilled it was. Finally, you step to the other side: as a mayor, you shape the lives of a thousand people. Health, joy, connection, room to breathe — what is your happiness made of?

FreeNo sign-upWorks on phones30 sec – 10 min a play
Beey’s words for today

More daily words (Japanese) →
Grow Beey

Lv.1 Seed Life points 0

Every life you finish in any of the four games earns life points, and Beey grows: Seed → Sprout → Seedling → Leafling → Bud → Blossom → Fruit → Great Tree.

Life points that build up as you play, a stamp book for each game (43 stamps in all), a daily challenge that changes every day, and a dash of luck. Tap Beey at the bottom left of any game to see your stamps and today’s challenge.

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The well-being scale

How would life in Japan score, out of 10?

Japan’s Cabinet Office asks people how satisfied they are with their life right now, on a scale of 0 to 10. In 2025 the national average was 5.79. In the World Happiness Report 2026, which compares countries on the same kind of scale, Japan ranked 61st of 147.

7.76No. 1 Finland
▲ You 6

BeeyTry measuring your life right now on this scale. My score? It depends on how perky my leaves are.

6

Move the slider to pick how satisfied you are with your life now. Your answer is not sent anywhere.

5.79 / 10Japan’s average life satisfaction (Cabinet Office, 2025)
61stJapan in the World Happiness Report 2026 (of 147 countries; score 6.13)
5.35 / 10Satisfaction with social connection (Cabinet Office, 2025)
Four pillars of happiness

Well-being in the games is built from four things.

BeeyHappiness isn’t decided by one yardstick. More money alone won’t perk up my leaves. Body, Heart, Ties and Savings — it’s the balance that counts.

In Born in This Town, each year’s life satisfaction is calculated from four states, following the Cabinet Office’s approach of looking at satisfaction area by area. Neither money alone nor a long life alone gets you a perfect score.

体

Body · health

Time for yourself, and not overworking. It slowly declines with age.

Closest survey area: health
心

Heart · everyday joy

Time with family, marriage and raising children, a sense of purpose.

Closest survey area: enjoyment of life
縁

Ties · connection

Local festivals, the volunteer fire brigade, reunions, neighbors. The deeper they are, the more help reaches you in old age.

Closest survey area: social connection, friendships
蓄え

Savings · room to breathe

Work and household money. The more you build it, the less time is left for Body and Ties.

Closest survey area: household finances and assets
Game 1 · Richness of connection

Is a short life a poor life?

Rinne-roku

Everyone starts as a tiny plankton drifting in the sea. Even a life eaten after three days feeds the fish and makes the ocean’s oxygen. In Rinne-roku, becoming food for other lives, passing life on and protecting others count as virtue, and virtue decides the realm of your next birth. It measures richness by your ties to everything outside yourself.

BeeyIn Rinne-roku I get reborn too — as plankton, as a cedar tree. A life of three days is still a rich one if it fed someone else.

37lives to be reborn as
6realms to travel
8endings to reach

Eight endings

Escaping the cycle isn’t the only fulfilling end
覚Liberationleft the cycle of rebirth
慈Bodhisattvastayed for the sake of others
万Memory of All Thingslived every life
人The Human Pathfound liberation as a human
永The Endless Seanever died
樹The Thousand-Year Cedarbecame the forest itself
眠Outside Timesurvived by stopping time
流Endless Turningkeeps circling the wheel
Play Rinne-roku日本語版One life takes about 30 sec – 2 min
Game 2 · Everyday well-being

Where, with whom, and how should you spend your time to feel fulfilled?

Born in This Town

You are born somewhere among Japan’s 1,740 municipalities. You choose how to split each day between work, family, community and yourself, and your life satisfaction is recorded every year on a 0–10 scale. Move to Tokyo to earn more, or deepen your ties at home? At the end you look back on your lifetime average — and meet your “what-if self.” What if you had taken the other road at that fork? The game runs a second life from the same birth so you can compare.

BeeyYou’ll be born in one of Japan’s 1,740 towns. At the end you can compare yourself with your what-if self. What if you hadn’t moved to Tokyo? Hadn’t married? You get to see the life on the road not taken.

0〜10life satisfaction, scored every year
4pillars of happiness (Body, Heart, Ties, Savings)
1,740municipalities you can be born in
The life screen: this year’s satisfaction and its trend, the daily schedule, and the Body, Heart, Ties and Savings meters
This year’s satisfaction and its trend, lived against Japan’s 5.79 average line
The final screen, “the richness of this life”: lifetime average, a lifelong satisfaction chart and lifetime averages for the four pillars
“The richness of this life,” looked back on at the end — and what held you up the most

Your what-if self

College, moving to Tokyo, coming home, marriage. The game remembers your big forks and, at the end, runs the life of the you who chose differently. Compare satisfaction, age at death and final home side by side.

Your hometown’s population pyramid

Your town’s population changes shape year by year. Can you keep your ties alive as the town shrinks?

Choose your own town

Be born in your hometown or where you live now — a handy way to think about well-being in your own community.

Play Born in This Town日本語版One life takes about 3–8 min
Game 3 · Shaping a town

You can’t choose where you’re born. But you can change the town people are born into.

A Thousand Lives

From today, you are mayor, for 20 years. On a map shaped like a real town, you build daycares, clinics, bus stops, factories and inns. A facility only helps the people who live around it. Grow industry and tourism from fields, forests, hot springs and cherry-lined streets, and respond to more than 30 events as the seasons turn. The town is split into 4–8 districts, each with its own wishes. Shops and farms face succession, and close if no one takes over. Balance taxes against upkeep, and win a mayoral election every four years, counted district by district. Behind the scenes the same town also runs as if nothing had been done, so at the end you see how many children were born in your 20 years — and how fulfilled a thousand people were when their lives ended.

BeeyNow you’re the mayor! Build facilities on the map and grant the districts’ wishes. There’s an election every four years, so listen to the residents.

1,000residents’ lives in your hands
20 yrsas mayor (5 terms of 4 years)
33events that fit the town (heavy snow, film shoots, hometown tax and more)
The mayor’s office: facilities and residents on a map shaped like a real town, with events, facilities and town-wide projects on the right
Facilities and a thousand residents on the outline of a real town. Lives change only within a facility’s reach
The results card at the end of your tenure: town name, mayor’s title, and the difference from the do-nothing town in population, births, satisfaction and young people who stayed
The card you get on your last day. The numbers on the right are the difference from the do-nothing town

Where to build

A clinic near the town hall reaches many people, but not the mountain hamlets. Every facility costs upkeep each year, and fewer people means less tax.

District wishes and elections

“We want a bus stop.” “We want a daycare.” Districts whose wishes you grant vote for you. Lose an election and your time as mayor ends then and there.

Industry, tourism and the seasons

An inn near a landmark brings tourists; farm stands suit the fields, sawmills the mountains. Snow-country winters bring heavy snow, and older people in districts without a bus struggle.

Trailer (1:30) · Japanese
The 3D view with PLATEAU (0:49) · Japanese
Take office日本語版Pick your own town · about 5 min a play
Game 4 · Richness of encounters

Is your greatest treasure what you hold, or who you met?

A Straw’s Journey

You are born in one of Japan’s 1,740 towns, and one summer at age seven you trip and grab a single straw. Every five years you meet someone new and trade — local flowers, regional specialties, secondhand finds from a junk shop — traveling Japan over a lifetime. Have what someone needs, and you’ll get something good in return. Give freely, and your ties deepen; one day the kindness comes back. At the end you look back on the richness of your life through both what you held and the ties you made.

BeeyYou don’t know what a secondhand item is really worth until it’s appraised. Treasure or junk? So exciting!

A Straw’s Journey: a map of Japan with your route on the left, and trade options with the person you met on the right
Flowers, specialties and secondhand goods from all 47 prefectures. Every five years: trade, give, or decline

Goods from 47 prefectures

Beach roses from Hokkaido, apples from Aomori, tea from Shizuoka, Ryukyu glass from Okinawa. Meet the flowers and specialties of the places you travel.

Secondhand stays secret until appraised

An old boombox, a vintage film camera, a used fishing boat. A real find is worth four times as much; junk, a third.

Give, and ties come back around

Someone you gave to freely may return the kindness years later. The ties you make count toward the richness of your life too.

Trailer (1:12) · Japanese
Be born somewhere in Japan日本語版Your town is random · about 10 min a play
Game 5 · Richness of the body

Antibody Puzzle

Team up with Shiro, the white blood cell, and match antibodies to virus shapes to protect Hal’s body. Learn why fevers happen, how vaccines work, and how DNA is built, all while you play.

Trailer (about 1:05) · Japanese

How to play

BeeyIt’s simple: be born, make choices, look back. That’s it! If you can’t decide, tap Auto and just watch.

  1. Be born

    What and where you’re born is decided. In Born in This Town you can also pick the town.

  2. Spend time, make choices

    Choose how to live at each fork and divide your days. If you’re unsure, let Auto play while you watch.

  3. Look back on the richness

    Not how many years you lived, but what held you up and how fulfilled you were.

Use it for learning

School classes

For inquiry-based learning, ethics or local studies. Be born in your own town, then discuss its future and well-being.

Workplace well-being training

Experience the link between how you work and how happy you are, over a whole lifetime. Change how you divide your time and compare the results.

Local government and community building

How do you keep people connected in a shrinking town? Run your own town in A Thousand Lives as a starting point for workshops on policy with residents.

FAQ

BeeyIf something’s unclear, look here!

Does it cost anything?

No. There are no ads either.

Do I need to sign up?

No. Open the page and start playing.

Are the well-being figures real?

Japan’s 5.79 average comes from the Cabinet Office’s Survey on Satisfaction and Quality of Life, and 61st place from the World Happiness Report 2026. Satisfaction in the games is calculated along the same lines; it isn’t any real person’s score.

Where is my data stored?

Only in the browser you play in. Nothing is sent to a server, including the score you pick on the scale.

Can I use it in classes or training?

Please do. Born in This Town has a setting that tones down heavy events. Policy effects in A Thousand Lives come from a simplified model made for the game.

How long does one play take?

A life in Rinne-roku takes 30 seconds to 2 minutes; Born in This Town and A Thousand Lives take about 10 minutes. It works on phones, in spare moments.